![]() The Proximity Scanner is a single use item that does not drop on death. The live scanner can reveal the faction of either a corpse or a living player. It can only be found in airlocks, and is not a guaranteed spawn. The live scanner is a single-use item that does not drop on death. It fires a single stream of water that cannot be stopped by the user and will extinguish any fires or players it comes in contact with, and will knock over and briefly stun any players it connects with. The water gun is an infinite use item with a 60 second cooldown. The sound and visual effects emitted by the fire extinguisher will change slightly when it is being applied to a surface versus empty air.įire extinguishers spawn at fixed locations on each map and have a 100% spawn chance at those locations. The fire extinguisher can also extinguish a burning player when aimed at their body. The extinguisher has a relatively short range and must be aimed at the base of a fire to extinguish it. The fire extinguisher is an infinite use item with no cooldown. ![]() At the end of each floor there is a chance for a random passenger log to be revealed which shows the description of the log and the names it contained. ![]() Passenger logs are dropped upon death and other players are free to pick them up. Same faction logs and one person is personoid and the other is a resident logs will always only contain 2 names of people. The first passenger log of every game in the reception map will always contain 4 peoples names. Logs can have as many as 4 people and as little as 2 people on them. These some in the varieties of: at least one in a group of people is personoid, one person is personoid and the other is a resident, or, two people are in the same faction. These items, when picked up or obtained from a wall socket, give clues about who the personoid might be. Passenger Logs are found on every map except the Lobby map. Much like the standard push ability, the targeted player's trajectory will be determined by the position of the attacker and their camera angle. The squash racket is an infinite use item with a cooldown that essentially acts as a 'super' push. Corpses devoured by carnivorous plants are despawned and cannot be scanned. The corpse scanner is a single-use item and will reveal the faction ( resident or personoid) of a dead player's corpse to the player who uses it. Jumping while sprint boost is active will allow you to jump further than normal, and momentum does apply to movement. Activating sprint boost allows the player to run at approximately twice their normal speed for the duration. The sprint boost is an infinite use item with a significant cooldown. The triangulator is generally considered to be the worst of the 'super' items. Keycards that are being carried by a player.Keycards that have been dropped by dead players.The Keycard Triangulator will only detect keycards that are present in the location where they initially spawned. The triangulator will indicate the color of the detected keycard and be shown as a color screen on the Triangulator. The beeping the triangulator emits will become faster and more frequent when the player nears a keycard. The keycard triangulator is an infinite use item with no cooldown which, when active, will beep at a constant rate. If used on a broken door in the Mall, the wrench will hold the door open though it can still be dropped by pressing either door button. The wrench is single-use and can open any door it is used on, with the exception of player closets in the starting area of the Lobby map. If a player is holding a super item and attempts to pick up another, the item in their inventory will swap places with the item being picked up. Only one super item can be carried at a time as they share a slot in the player's inventory. ![]() Keycards are inserted into the receptacle located next to the elevator door and multiple of each keycard can be inserted for bonus points. There is at least 1 of every keycard (Red, Green, Blue) on each of these maps and are often multiple of each keycard. ![]() A minimum of three keycards (1 Red, 1 Green, 1 Blue) are required to Proceed past these maps to the next level. Keycards are on every map in exception to Backfill, Personoid Quarters, and C.A.I.N. 1.11.2 Inflatable Duck & Flamingo (Floaties). ![]()
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