![]() ![]() How extensive are Dysmantle’s crafting and building mechanics? There are also some mechanical threats, which are wielding more traditional arsenal or weapons. It’s not as subtle as in many zombie apocalypse settings, so you will be fighting (and avoiding) all sorts of different creatures. Most of the organic (meaning non-mechanic) enemies are ex people and ex animals that have been corrupted with the root cause that led to the end of the world. Dysmantle is not a fighting game though, so fighting is only one aspect in the game. They will come in different sizes and have different abilities. With its post-apocalypse setting, can you tell us about Dysmantle’s approach to enemy design and variety? Can players expect to come across various different kinds of foes? The destructible objects may also block your paths in some occasions, so you need to get stronger and get better tools to expand your reach. You can’t break all the things at start though – you must build the right tools. The destruction yields resources which you can use to craft stuff. This is an important part of the gameplay. ![]() ![]() There’s also the mentioned fantasy-like twist which has also affected the tech development of things on the island.ĭysmantle’s promises of destructible objects is an intriguing one- how much will the play into various facets of the gameplay? It’s not even the year 2000 yet when the game starts, so most of the tech on the island is quite old fashioned. The player starts unraveling all this when the protagonist is finally running out of food and supplies and has to resurface. The basic setting is that something has happened, and the protagonist has been living in an underground shelter for several years. It will be a happier post-apocalypse in some ways though, and we will be adding in even some fantasy-like elements to the traditional post-apocalyptic mix. We would like to keep this as a mystery for the most part. What can you tell us about the post-apocalyptic setting of Dysmantle and how players will come to find themselves in this situation? The basic setting is that something has happened, and the protagonist has been living in an underground shelter for several years." ![]() "It will be a happier post-apocalypse in some ways though, and we will be adding in even some fantasy-like elements to the traditional post-apocalyptic mix. You can read our interview with 10tons co-founder Sampo Töyssy below. With the right execution, the ideas of Dysmantle have the potential to coalesce into something really interesting, and so, curious about the game as we are, we recently sent across some of our questions about it to its developers. You ascend from your underground shelter after long years and enter a dangerous world, and crafting, hunting, and surviving will be key to ensuring that you make it against the forces that threaten you. A wide range of crafting options and the abundance of materials mean players are always making some form of progress no matter what they're doing.As an open-ended post-apocalyptic action-RPG, 10tons’ upcoming Dysmantle certainly has a premise that sounds interesting right off the bat. Players explore a sprawling open world, with progression tied to the dismantling of environmental objects for materials in order to build stronger weapons and tools. Dysmantle continues this tradition with its top-down twin-stick execution of the familiar crafting survival genre. 10tons' games tend to have an isometric, twin-stick control scheme as seen in roguelike shooter Neon Chrome and Judge Dredd-inspired JYDGE. Gamers looking for a fresh indie game to sink some time into may enjoy the crafting sandbox of Dysmantle and its new expansion.ĭysmantle was released in November 2021 after almost exactly one year in early access and quickly became 10ton's bestselling game on Steam despite the indie studio's already impressive collection of well-received titles. 10tons' isometric crafting exploration game Dysmantle has released its first DLC, Underworld, which takes players into a vast underground region where new quests, weapons, and enemies can be discovered. ![]()
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